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Quality over Quantity: How We Built iTeleport into a Profitable Business on the App Store

Our flagship app, iTeleport, is priced at $25 on the App Store, and our sales data shows that it's earned more than $1,000 a day.  How did we get here?

The App Store has been out for almost two years now.  There are almost 200k apps and over 38k developers (source).  As the store has grown, one of the prevailing memes has been: you need to have a low pricehigh volume app to succeed in the App Store.  As the number of apps has grown, visibility has become increasingly difficult, and so the logic is that developers need to get their apps in the Top 100 charts to get visibility, which will then drive volume.  To get into the Top 100, however, you need to drop your prices, because your competitors on the store are willing to do that.  This creates a vicious cycle that drops prices across the board, and makes it very difficult to create a sustainable, long-term business on the App Store without having a "hit" app.  Some have argued that while there are some apps that are successful with a relatively high price, they are all big brands that have their own marketing machines, or get preferential treatment from Apple in getting on the Featured or What's Hot charts.

We'd like to debunk all of these myths.  And we're going to do it with real data.  Our app is called iTeleport (formerly Jaadu VNC).  It's a VNC client for your iPhone/iPad that lets your control your computer from anywhere in the world, and supports Mac, Windows, Linux and many other platforms.  It's been out since two weeks of the original App Store launch (July 08), and we just added iPad support last month.  It's a profitable, sustainable business built entirely on revenue from the App Store that has not been driven by a high volume product. We're hiring.  We have a long-term vision for the future.  And here's the thing: the app costs $25, and it hasn't been in the Top 100 download charts since September, 2008.

Let's start with the data.  The following chart shows iTeleport's App Store ranking in terms of number of downloads for six months (October '09 through March '10):

Iteleport-paid-rank

Yes, the chart is blank.  As you can see, we never made it to the top thousand apps, let alone the top hundred.  This doesn't look like a successful app at all.  

Let's look at another chart.  This one shows the App Store ranking of iTeleport in terms of revenue generated (from the top grossing list):

Iteleport-gross-rank

It looks completely different -- there are even a few days where the app broke into the top 100 grossing iPhone apps!  Looks contradictory, but it isn't.  You're probably wondering "this is all really nice, but how much money is this app making?".  Great question!

This final chart shows the daily net revenue (after subtracting Apple's 30%) generated by the iPhone app over the same six months.

Iteleport-daily-revenue

A maximum of almost $2,800, and it never drops below $1,000 a day.  The data pretty clearly shows that we've been able to generate significant revenue without driving a high volume.

How did we get here?  We believe it's a combination of creating a high quality product with great support in a well-defined market with significant demand.  This doesn't sound too different from classic definitions of how to develop a successful software business, and it's not.  We've done very little marketing.  The app has been featured a couple of times over the past two years, but for short periods and not enough to explain the sustained level of revenues.  Word-of-mouth is probably the best explanation of how revenues have sustained themselves.  That, combined with offering something people really want, and are willing to pay a premium for if you give them distinctive, useful, hard-to-find features in return.  Yes, there are cheaper, or even free, VNC clients.  But they either suffer from poor connectivity, or poor support, or laggy performance, or less features or more crashes.

We're not trying to brag by publishing this data.  We're really proud of what we've built, and we hope this data will inspire other independent developers to invest their time into building higher quality products.  We believe this will be better for everyone: for developers, who get to focus on making incredible apps and earn a decent living from them; for consumers, who get awesome apps that are worth their price tag; and for Apple, because the quality of the apps makes the platform more attractive for everyone.

We also hope this demonstrates that you can build a business on the App Store.  That doesn't mean it's easy, or that you'll automatically make more money if you raise your price, or that every app should be priced at $25.  It's just another perspective, albeit one that we haven't heard in all the discussions of the iPhone developer ecosystem.  This may be because we're the only ones, but we don't believe that's the case.  And we'd like to encourage others to add their voices to the chorus, in the hope that we can change the perception of the App Store.

As independent developers, we have a choice.  In our case, we decided to value quality over quantity, and it paid off for us.  We hope that at the very least, this gives other developers something to think about.  And we'd love to hear what you think -- please voice your own perspectives in the comments.

Stay tuned for more posts in the coming weeks.  In an upcoming post, we'll be putting forward a case (with real sales data) for making Universal apps, instead of two separate iPhone/iPad apps.  We'll also be presenting and analyzing sales data from April (not shown above) where our Universal app was ranked the top 100 grossing iPhone and iPad apps, and our iPad app also made it to the top 30 grossing iPad apps -- we'll be able to compare sales figures between the iPad and iPhone app stores and give a sense of the relative sizes of the two stores.

Posted by Jahanzeb 

Comments (18)

May 09, 2010
 said...
I agree completely that too many apps who should be niche and higher priced try for a high-volume strategy. We have apps that belong in both categories, but there is always pressure to go the high-volume approach.

Thanks so much for sharing your data, and congratulations on what sounds like a great sustainable app store business for you!

May 20, 2010
Romy Maxwell said...
Thank you for sharing.

What was the revenue like from July 08 - Oct 09 ?

May 20, 2010
Dave Paola said...
Thanks for these numbers, this is fascinating.

Did you really just submit this to the store and earn $1000 / day? Or did you do any marketing or sales of any kind?

Thanks :-)

May 20, 2010
 said...
Interesting and cool :) My FastMall app is free and I have a niche ad platform rolling out behind it. But as for specific niche like this its brilliant. Good stuff, will look at this type of thing for other app ventures im working on. Hope the WDDC is good, will be first time MindSmack is attending.
May 20, 2010
I have an idea about how some improvements to VNC could really improve convenience of remoting to a PC from tablet. Hope such features would become commonplace on apps like the iteleportmobile. http://sudarshan.posterous.com/proxypc
May 21, 2010
PaulJoslin said...
Really interesting information, thanks for sharing! I saw a list the other day (I think on techcrunch) which showed an overall spectrum of apps on the apple store, different prices, niches, etc and their revenues.

What I was amazed with, was how pricing your app too low, can kill your profits. I was always under the illusion that you had to have an app that was cheap to sell, e.g. 99 cents. However, when you think about it, someone is probably just as likely to pay $1.99 as they are 99 cents and the result is you double your money.

There were apps on this list which had sold like 80,000 copies (but at 99 cents). Then an app which was $5 which had sold 20,000. The reality is, despite less sales (and not getting in the top app list, the more expensive app made more profit).

May 21, 2010
Ben Atkin said...
Great for you, but it's only incidental that this is an iPhone App. It's an iPhone App that lets people use their desktop apps. I think your app is more comparable to app/device combinations (like in-car navigation and glucose monitoring) or iPhone apps that tie into web apps than it is to a typical software-only app. I also think that, outside of your niche, which requires a small team with mad programming skillz, an app that can demand $10 almost always needs a larger team. I'm thinking of SketchBook.
May 21, 2010
May 21, 2010
Thanks for sharing! Very encouraging for our own efforts. We are developing an iPad app that will allow users to prototype and roughly simulate business models. After exploring with potential early adopters we are going for an appstore price of $29.-

Our market is probably substantially smaller than yours, so a low-price strategy simply wouldn't cover the costs of our effort. Have a look at our efforts here:
http://www.businessmodelalchemist.com/2010/05/developing-business-models-on-t...

May 21, 2010
GlennF said...
I'm glad to hear the good news on sales. Your program is worth $25 because it works well at a specific task that's hard to duplicate without continuous effort. It ties in with free software you've developed or modified for the server side, which adds more value.

I've been using Jaadu-cum-iTeleport since shortly after it came out, and have written about using it many times, including in an upcoming iPad book from Take Control Books. Thanks for the good work and ongoing development.

May 21, 2010
Bob LeVitus said...
I too am glad to hear this. And I echo everything GlennF said including the part about mentioning the product in books (though in my case those books were "iPhone For Dummies" and "Incredible iPhone Apps For Dummies").

For what it's worth, I have also demonstrated it at countless MUG meetings and for other iPhone/iPad users. When people look at me aghast when I mention the $25 price tag, all I can say is, "and worth every penny."

I've tried several lower-priced VNC clients but nothing eles even came close to the reliability and feature set of JaaduVNC/iTeleport.

Keep up the good work.

May 21, 2010
 said...
@Ben Atkin: I'm not so sure. I have SketchBook Pro and ArtStudio (both for iPad): The latter is pretty much a one-person affair and very much matches (I actually think "exceeds") the former in functionality and usability.

It's probably true that relative niches have more room for higher prices, but in the end exceptional quality can command a premium price just about anywhere.

May 21, 2010
Brian Stucki said...
This app has been a huge sales point for us at Macminicolo. I know a good majority of our customers have it on their iPhones and iPads, log into their Mac mini, and control it from wherever. (In fact, I see two of our customers right on the comments of the post.

I recommended this app to all of them after testing every VNC app in the app store. Definitely worth the $25

May 21, 2010
Eric Johnson liked this post.
May 21, 2010
Jesse David Hollington liked this post.
May 21, 2010
Ben Atkin said...
David,

Thanks for reigning me in, here! My comment failed to take into account that he shows the math, so if you can imagine writing a product that gets similar sales/day and has a similar price, you can see how you might be able to run a business on the App Store. I don't see enough examples for it to be encouraging to me, so it's not the direction I'm headed, but people have been able to do it. I'll stick to web apps, possibly with iPhone apps that integrate with them, for now.

May 23, 2010
paul liked this post.
Jun 18, 2010
 said...
I absolutely agree that quality always wins of price. I belong to a market sector that is dominated by ecommerce company 'knock togethers' of anxiety elimination devices sold as ebooks mostly... they are tacky, superficial and curatively useless... I have always maintained a fixed price to reflect the high quality product, support, and reputation we have built up over the last 12 years. Our new app sells at $99, but it's worth every penny... it works like nothing else available, it's stacked with high quality content and it's easy to use... others may come and go but only the best survive. Charles thelindenmethodmobile.com

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